Data Driven and Modular Inventory System in Unreal Engine
This is an exhaustive breakdown of the inventory system I built for Mythic, an open-world survival game where players can explore, build, hunt, survive, and more. This system is the backbone of item handling in the game, covering everything from crafting and equipping to multiplayer replication and in-world interactions. Part 1: Core Itemization Concepts 1. Introduction to the Itemization System The goal of this itemization system is to allow for a vast array of loot with varied behaviors and stats, without creating a tangled mess of code....